Google Play brought a distinctly collector-minded activation to San Diego Comic-Con 2026 with The Auction by Google Play, an off-site experience built around exclusive rewards, personalized merchandise, game tie-ins, and a live auction of premium fandom items. Held at The Luce Loft at ICON from July 23 through July 25, the event turned Google Play Points into an on-site currency, giving attendees a chance to walk away with everything from custom keepsakes to high-end gaming and lifestyle collectibles.
Although Google Play has previously used Comic-Con to promote rewards and interactive experiences, The Auction represented a more elaborate attempt to combine convention exclusives with the mechanics of a collector event. Instead of simply handing out branded merchandise, the activation created a progression system: attendees earned tokens, unlocked rewards, customized items, and ultimately had the option to reserve some of their currency for a live auction staged on July 25 at 5 p.m. Pacific Time.
A Convention Activation Built Around Collecting
The event’s appeal came from its layered approach to exclusivity. Visitors could begin with a giant gacha experience, then spend their earned tokens across several different reward stations. Google Play described the experience as one where every attendee received something, whether that meant a custom tote bag, a personalized keychain charm, or an item from the rewards counter.
That structure is familiar to collectors who have navigated convention lotteries, mystery boxes, and ticketed exclusives, but The Auction added a more tactile sense of progression. The tokens were not merely entry points for a giveaway; they functioned as the event’s internal currency. In theory, that encouraged attendees to decide whether to spend early on smaller souvenirs or hold onto their tokens for a shot at a more desirable prize later in the experience.
From a collector perspective, that choice is part of the appeal. Convention exclusives are often valued not only for the object itself, but also for the story attached to acquiring it. A personalized charm or custom tote may not compete with a premium statue or limited-edition figure on the secondary market, but it can carry more personal significance because it was made or selected during the event.
High-End Rewards Added Serious Shelf Appeal
The headline prizes gave the activation more weight than a standard promotional booth. Announced rewards included a Gemagotchi Emerald Necklace, a transparent turntable paired with Crunchyroll vinyl records, a Backbone One | DEATH STRANDING 2 Limited Edition controller, and a Herman Miller Vantum Gaming Chair.
The Gemagotchi necklace was especially unusual within the convention-exclusive landscape. Google Play described it as featuring an emerald Gemagotchi with white diamond buttons and a 14-karat gold ball chain. It is not a conventional toy collectible, but it fits the broader premium-fandom trend in which recognizable characters, mascots, and game properties are translated into jewelry, lifestyle goods, and design objects.
The transparent turntable and Crunchyroll vinyl pairing occupied a similarly interesting space. Rather than functioning as a traditional figure or statue, the package was aimed at collectors who curate an entire fandom environment, blending music, anime culture, and display-worthy hardware. The translucent design language also gave it the kind of visual presence that can make a specialized accessory feel like a centerpiece rather than a secondary item.
For gaming collectors, the Backbone One | DEATH STRANDING 2 Limited Edition controller was arguably the most immediately recognizable prize. Google Play also promoted the controller through its online Play Points rewards system, where the item was identified as sold out. That availability status applied to the digital redemption offering and should not be confused with a broader secondary-market valuation, but it underscored the limited nature of the item within the promotion.
The Herman Miller Vantum Gaming Chair pushed the auction into lifestyle territory. It is the kind of prize that has practical value for a gaming setup while also functioning as a branded statement piece. For collectors whose displays extend beyond shelves and cases into dedicated media rooms, gaming stations, or office environments, that type of reward may be more appealing than another small convention trinket.
Marvel Strike Force and Crunchyroll Expanded the Audience
The Auction was not limited to a single franchise or collector niche. MARVEL Strike Force and Crunchyroll were both featured prominently, giving the event a broader footprint across mobile gaming and anime fandom.
Scopely confirmed that MARVEL Strike Force would be part of the activation, with attendees able to discover exclusive rewards and merchandise tied to the game. Players could also redeem 300 Google Play Points for a digital bundle containing Spider-Man character shards, Hulk character shards, and in-game gold. That combination made the event relevant to both physical collectors and players who treat digital items as part of their collecting habits.
Crunchyroll’s involvement helped reinforce the anime-facing side of the promotion. The transparent turntable and vinyl offering was the most visible example, but the broader event description also referenced personalized merchandise and additional rewards connected to the service. For anime figure collectors and model kit builders, the significance was less about a new figure release and more about Google Play recognizing the crossover between digital entertainment platforms and physical fandom merchandise.
Google Play Points Membership Was Central to the Experience
Google Play Points members received several advantages, including expedited access, bonus tokens scaled to membership status, and additional rewards. Gold, Platinum, and Diamond members were also eligible for a digital rewards case beginning July 23, offering a chance at point boosters and surprise collectibles through Google Play.
That membership structure is important to understanding the event’s positioning. The Auction was not designed solely as an open convention giveaway. It also functioned as a loyalty-program showcase, using physical rewards and priority access to make Play Points feel more tangible. For Google, the attraction was clear: translate a digital rewards ecosystem into an in-person experience that resembles the exclusivity and anticipation surrounding convention merchandise.
For collectors, the system had both strengths and limitations. The tiered access and bonus tokens created a stronger incentive for existing members, but they also meant that the experience was not entirely equal for every attendee. In a convention environment where exclusivity already plays a major role, membership-based advantages can make the best rewards feel even more difficult to obtain. At the same time, Google Play’s promise that attendees would receive some form of reward helped prevent the activation from feeling like a pure high-risk lottery.
Collector verdict: The Auction by Google Play was most appealing to crossover collectors—fans who move comfortably between anime, mobile games, premium lifestyle products, and convention exclusives. It was not a replacement for a traditional toy-company booth, and there were no newly announced action figures, statues, or model kits at the center of the promotion. Instead, its strength was variety: the event treated collectibles as part of a larger fandom ecosystem that includes jewelry, gaming hardware, music equipment, digital rewards, and personalized merchandise.
With its July 23–25 run now complete, The Auction stands out as one of the more unconventional SDCC 2026 activations. Whether Google Play develops the concept into a recurring convention format remains to be seen, but the combination of token-based rewards, high-end auction items, and recognizable gaming and anime partners gave the promotion a collector-friendly identity beyond standard booth advertising.
Sources
- actionfigureinsider.com
- blog.google
- scopely.com















